Yes, running Legend of Zelda in a browser in VR. Avaer Kazmer explains the process of porting an N64 emulator to the web with WebXR and three.js, as well as sharing the sibling project Exokit, a canvas-only VR browser.
A technical dive into the making of Project Qalam, an experience for sharing VR artwork for Ramadan. Qalam faced challenges rendering large Tilt Brush models on the web, making use of compression and workers for performance.
Leap Motion shares the results of their challenge of designing an application for someone who has never used a VR headset, with no instructions whatsoever, focusing on UX for hand tracking.
Last month, there was a Silicon Valley WebGL/WebVR meetup focused on glTF. Check out the presentations from folks representing Microsoft, Mozilla, Google, Adobe and Facebook on the glTF ecosystem, compression and more.