Immersive Web Leadership Changes
Last week, during the Immersive Web Community Group's F2F meeting (meeting notes), a more formalized leadership was proposed in preparation for the creation of the Immersive Web Working Group. Congratulations to Ada Rose Cannon and Chris Wilson (co-chairs of Immersive Web Working Group), Trevor Flowers (chair of Immersive Web Community Group), and Nell Waliczek and Brandon Jones (WebXR Device API spec editors)!
Designing a WebVR game with A-Frame
In Designer vs. Developer #18, Ada Rose Cannon shares her experience and resources building a WebVR game in a week for Games Done Quick using A-Frame, Twinery, Glitch, Archilogic and Google Poly.
Intent to implement and ship: WebXR Device API in Firefox Nightly
Firefox engineer Kip Gilbert publishes their plans on shipping the WebXR Device API in Firefox Nightly in October this year on all platforms that already support WebVR.
Chrome launches on Daydream View
Chrome makes its way to Daydream View headsets and Lenovo Mirage Solo for browsing the web in VR, supporting WebVR experiences.
Magic Leap reveals demo, hardware
AR HMD startup Magic Leap revealed a first look of a developer demo and hardware in their Magic Leap One, slated to be released later this summer. This week, the device's field of view was uncovered: 40°x30°.
Josh Marinacci livestreams WebXR development
Mozilla's Josh Marinacci has been livestreaming the process of building 360 VR experiences and shares looks at the Firefox Reality research browser. Check out Josh's videos and stay tuned for the next livestream!
Supermedium scores $1.1M in seed funding
WebVR browser-makers Supermedium raise $1.1M in seed funding.