Glitch and Mozilla launch the WebVR Starter Kit, a free 5-part video course. Jenn Schiffer, Melissa McEwen, and Jake Loeterman walk through building a WebVR experience in A-Frame, with remixable Glitch projects every step of the way.
While several augmented reality APIs have been incubating over the last few months (hit test, lighting estimation, anchors), the first scene understanding feature has been merged into the WebXR Device API proper. The new hit test explainer describes new methods that allow applications to raycast into the real-world and collisions conveying found geometry. Note that this proposed API differs from the implementation in Chrome, based off of the original proposal.
Chrome developers released a PSA outlining the current state of WebXR implementation in Chrome as the API undergoes change. Required reading if you're supporting WebVR and WebXR across all platforms.
Bushra Mahmood releases part 4 of her ongoing series, A Quick Guide to Designing for Augmented Reality on Mobile; an accessible series on applying design patterns and working in a new, spatial medium (with great visuals). Start from part 1!
A Bird shares support for WebVR in the Brave browser and how to access.