Contradicting statements from leadership at the time of their acquisition, this week Oculus announced that Facebook accounts will be required on new devices. The great majority of WebXR sessions to date have occurred on the Oculus Quest and the uproar by Facebook-averse developers on social media was considerable.
To ease concerns for those who don't want to use their "real" names there will be a separate "VR profile" that will separate users' identities. Facebook is also expected to roll out a new account system for enterprise and educational organizations so there is hope that this will help teams who don't want their applications linked to Facebook's global social graph.
One of the promises of an open immersive web is that application teams whose work is unacceptable to private app stores can still reach their audiences. In this week's "Voices of VR" podcast Kent Bye interviews CEO Darshan Shankar about the turbulent experience of bringing an application to market when it competes with the app store's owner, making the case that an open immersive web is needed now more than ever.
Another potential feature of an open immersive web is the sort of fast, low-or-no-cost toolchain that encourages prototypers to create and share more spatial user interface experiments. This week Danny Yaroslavski revealed a rapid text input system (because who hasn't been frustrated by entering a password with a laser pointer?) and Florent Giraud announced that they're making progress on a port of the popular Unity XR input toolkit MRTK to WebXR.
Like first responders working in the calm of a tornado's eye, the Oculus browser team has been hard at work exercising their experimental implementation of the draft WebXR Layers API. If you have a Quest headset and are willing to test this powerful feature then head over to spec editor Ric Cabanier's samples page to see how layers give creators a better way to render high quality videos and text.
This article walks readers through the process of using BabylonJS (a 3D library created for web browsers) with React Native (a web-ish framework for native applications) to create XR-enabled Power Apps (a low-code application platform for Windows). If a video tutorial is more your speed, Thomas Lucchini & Raanan Weber presented the project at Microsoft's recent Virtual Reality Developer Event.