With a tagline like "Meetings, but weird," you know that Wooglies will be unlike what you've seen before in a shared immersive web space. Jure Triglav announced its general availability with a GIF of the platform's unusual digital body system. He also released the source code to encourage contributions and to attract additional hosts. With positional audio with reactivity, WebRTC, VR, volumetric shaders with depth buffers, and multiplayer with snapshot interpolation it's an interesting use of many features in the immersive web.
The Wonderland team has dropped the monthly fee for their immersive web engine and IDE to switch to a royalty fee of 10% for commercial projects. Access to the browser-based IDE and WebAssembly-based immersive web engine has no charge and non-commercial projects can use it for free.
The announcement of v0.3 of three-elements brings welcome news to coders who think of angles in degrees instead of radians. Hendrick Mans added a syntax for declaring degrees within element attributes of this quickly growing set of Three.js-oriented custom HTML elements.
<three-mesh rotation.x="4.71" />
<three-mesh rotation.x="-90deg" />
Long-time A-frame contributor and Immersive Web Community Group member, Diego Marcos, announced that he's working with OTOY technology to bring high performance stereo cubemaps into A-frame. The experimental code only works on Facebook's Oculus Quest with a flag set to enable the WebXR Layers API but the results are impressive and point toward a time when this quality of experience will be available across the immersive web.
Not to be outdone by last week's announcement that the PhysX physics engine has landed in Wonderland, this week the Vatiste Toolkit team announced that their library of custom HTML elements for spatial scenes also incorporates PhysX. Kudos to both teams and kudos to the spirit of open source collaboration and competition.