In this interview the founders of the WXR Venture Fund, Amy LaMeyer and Martina Welkhoff, discuss how companies can play a part in developing the culture of XR as well as concerns like privacy, emotional safety, and accessibility.
Thanks to work by Sara Viera and others in the Poimandres collective, a new "dev-first" asset market is taking shape. Assets will be available via the
npm install command and Lewy Blue recently revealed that he's scraping public models from the Poly service so there will be a large selection of models at launch.
The WebXR Export for Unity project is picking up steam with the addition of support for hand models via the WebXR Input Profiles library. Oren has put together a demo scene for people interested in the experience.
Brushwork is an experimental experience in which to channel your inner Bob Ross. Import a reference image and then while away the hours putting paint on canvas.
Long-time reporter on XR and the tech that surrounds it Cathy Hackl launched a new series on Forbes to focus on "the metaverse". Perhaps she can help Epic and Apple with a definition.