Rik Cabanier of Facebook announced that the new release of the Quest's browser supports the WebXR foveation API. This gives developers the ability to change the amount of rendering work that their app performs. The Oculus docs have more information about fixed foveation, too.
Like last year, the UW’s Allen School and Reality Lab held the capstone course virtually. All seven of the participating teams used WebXR for more flexibility to accommodate remote students. WebXR is an API standard that lets developers create VR and AR apps without using headsets.
Ira Kemelmacher-Shlizerman, an associate professor at the Allen School, said WebXR helped students learn VR faster. The platform helped “level the playing field” for students working from home.
In another example of the benefits of a standard and unmoderated platform for XR experiments, Brian Peiris created a quick implementation of a more spatial version of the classic emergence exploration, Conway's Game of Life.
The call for speakers opened for the Global XR Conference which will take place online in late October. They specifically call out WebXR as a topic so hopefully it will be more than a venue for app store app developers.
Julien Moreau-Mathis announced that v4 of the BabylonJS Editor landed, has been remade from scratch, and now has a more powerful and extensible plugin system. The editor runs in Electron to provide full access to the local file system during development.
Wild Cacao is a dual display mode (flat and immersive) tour through the universe of Amazonian cacoa.
Prolific developer, Takahiro, has released a step-by-step guide to setting up a WebXR development environment in the Linux subsystem of Windows.
KenShape is a low-cost polygonal modeling tool used mostly by independent game developers. In this tutorial, Timmy Kokke (aka Sorskoot), demonstrates how to export models from KenShape for use on the immersive web.
Project Gevurah is billed as "VR (webxr) human-swarm interaction, swarm-based architecture & poetry & music" and it delivers.