The Crowded Collaborative Space
Frame's product manager, Gabe Baker, muses about the now-crowded market for collaboration via VR at the same time that Frame is making rapid progress.
What Is The Focus For Firefox Reality?
I thought that Firefox Reality was on the back-burner at Mozilla so it was a bit of a surprise to read Robert Long's tweet that it is shipping with the new stand-alone headset from Vive, the Focus 3. This is confirmed in a Tom's Hardware review but details about Mozilla's future plans for this immersive browser are hard to find.
ReadyPlayerMe Skeletons in WebXR
In a great example of how web tools interact, bodies from Wolf3D's Ready Player Me and Three.js are coming together with Three.IK to provide better embodiment on the immersive web. A higher resolution demo video is available.
Snapshot that Shaka 🤙
The folks at Wonderland teased a new quick tool for capturing hand poses.
Rhodonite Stays Cool in the Shade(r)
Verion v0.4.0 of Rhodonite landed with week with a metric ton of shader workflow improvements.
Unity Cloud Rendering for WebXR
Vasanth Mohan (aka Fuseman) looks at using Unity's render streaming with WebXR and WebRTC.
WebXR in Native Windows Apps
According to Sean McBeth, it's possible to start WebXR sessions from Edge's embedded web view so in theory Windows App Store apps could use immersive web tools to provide AR and VR experiences.
Two More WebXR Summits
The production team behind the WebXR Developer Summit is looking for speakers for two more events: the WebXR Business Summit and the WebXR Design Summit. Ryan Schultz posted the details for how to take part.