Rik Cabanier Unlocks The Editor Badge
After years of dedicated work across two companies (Magic Leap and Facebook), Rik Cabanier has accepted the official editor's role for the WebXR specification, joining Nell Waliczek, Brandon Jones, and Manish Goregaokar as metaphorical parents of a core API for the immersive web.
Facebook All In on OpenXR
In August of 2022 the proprietary Oculus APIs for mobile and PC VR will be deprecated and OpenXR standard APIs will be used for all future development. The Unity and Unreal Engine plugins for Facebook's devices are moving to OpenXR. Let's hope that this kind of standards support will be standard operating procedure in their new Metaverse division.
Epic Now Owns Sketchfab
The leading market for web-compatible 3D assets, Sketchfab, has been purchased by one of the leading 3D engine companies, Epic.
WebXR Teased for Lynx
The leader of the Lynx project to create an XR headset teased that in an upcoming YouTube livestream (scheduled for July 29th at 10am Pacific) they will announce plans for WebXR support.
Crypto Adverts in WebXR
The Zesty Market social media team declared support for NFT monetization of immersive web apps.
PlutoVR's App Mash-up
Michael Hazani of PlutoVR discussed their new Multi Apps which allow multiple WebXR, Unreal Engine, and Unity applications to run side-by-side in the same XR space.
Ada Rose Goes Down the Rabbit Hole
Our illustrious co-chair, Ada Rose Cannon, discussed the current and future state of the immersive web with the hosts of the Vhite Rabbit Podcast.