Three WebXR modules hit a big milestone, moving from the community group where specifications are incubated into the working group where specifications are turned into standards. At the same time, the specification documents were published as a "First Public Draft" to invite feedback from the wider web community. The depth sensing module provides an API to receive surface information about objects like walls and furniture in the physical world. The API described in the hit test module provides distance information between XR devices and physical objects. The DOM Overlay module gives creators the ability to place web content like 2D text, images, and controls on top of 3D scenes.
Long-time Safari engineer and occasional WebXR group contributor Dean Jackson created quite a stir by proposing a new HTML element,
model, which would parallel the existing
video elements but to provide 3D scene rendering instead of sound or flat video. It would appear, based on comments from Apple's head of WebKit engineering, Maciej Stachowiak, that Apple remain committed to implementing WebXR and the new element would be a declarative compliment to the more programmatic APIs like WebXR.
Join others in this experience to learn about Mary Wollstonecraft Shelley, a poet and the author of the early science fiction novel "Frankenstein".
Kent Bye is arguably the most consistent and thorough journalist covering the current wave of XR culture in his podcast, Voices of VR. He recently published episode 1000 (!!) in the form of a retrospective on the ultimate potential of virtual reality that includes interview excerpts from many of our community members.
It became possible to broadcast live feeds from in-world cameras onto object materials in Hubs.
A global network of relay servers for rich media spaces went live and touts its ability to back dynamic experiences in XR.
Ada continues to provide high quality tutorials for XR creators, this time delving into new module APIs like lighting estimation, hit test, anchors, and DOM overlay. Perhaps the most fun aspect of this release is her rollAR coaster demo.
After a decade of WebGL bringing 3D graphics to the web and enabling all sorts of new experiences, it's now time to upgrade the stack and help web developers take full advantage of modern graphics cards. WebGPU arrives just in time! ~ Ricardo Cabella