Mozilla's Blair MacIntyre dives into their exploration in exposing computer vision features with WebXR. The research uses their experimental WebXR Viewer app, which implements Mozilla's experimental, non-standard WebXR API.
A competition exploring WebXR concepts on the full spectrum of VR and AR devices, Virtuleap's second Global WebXR Hackathon approaches, running May 25th to June 24th. Prizes, including XR devices, will be announced later this week on the launch date.
Announced last year, Amazon's 3D web editor Sumerian is now available for all to try. Sumerian currently allows the creation of WebGL applications that leverage the WebVR API, as well as mobile applications that expose AR features to web content.
Stewart Smith shares the process he used to make Space Rocks, a WebVR ode to the game Asteriods. As the creator of VRController, Stewart explains his techniques working with controllers and designing an immersive game, with the corresponding, non-transpiled source code.
On their fifth anniversary, SVVR is launching MULTIVERSE, an open design initiative powering real-time, live event communications between real locations and virtual worlds, powered by WebVR. The Voices of VR podcast covers this announcement in more detail in episode #647, an interview with SVVR's founder, Karl Krantz, on SVVR's larger community efforts.
After announcing Chrome's autplay policy change earlier this month, requiring user gesture before enabling media content, the Chrome team received pushback from creative developers who have had audio-driven 3D and VR experiences broken from the change. Chrome is now temporarily rolling back the new policy for Web Audio, with plans on re-enabling the new policy in October.