Joseph Medley details the launch of AR features in Chrome, explaining how it works, how to get it, and how to get started developing AR experiences on the web.
At Google I/O 2018 in May, WebXR spec editor and Chrome engineer Brandon Jones and Chrome PM John Pallett talked about the current state of WebXR on Chrome, inputs, and augmented reality. Targeting developers, the talk shows examples of working with XR input devices and the AR hit-test proposal. Check out how the AR Chacmool demo shown in the video was made as well with "Chacmool: Augmented reality in Chrome Canary".
Coinciding with the AR proposal landing in Chrome Canary, my team made a Codelab! This tutorial will walk you through building a boilerplate AR web experience that places a 3D model appearing in the real world using the new
requestHitTest() AR feature. Shout out if you have any feedback!
A workshop for discussing the state and next steps for the Immersive Web, Towards An Immersive Web is an ISMAR 2018 post-conference workshop taking place this October in Munich. Participants are encourged to submit short position papers on current work, recommendations for future research, support for specific features, and concerns about potential obstacles to the adoption of the Immersive Web.
With the latest Edge browser release, WebVR is now supported in Progressive Web Apps. This tutorial walks you through the steps of creating a WebVR experience with Babylon.js, publishable to the Microsoft Store as Windows 10 applications.
The W3C community group that was previously known as the WebVR CG is now the Immersive Web CG. No changes are necessary other than new URLs and mailing list addresses, and the group has been going by the new name for a few months now.