Metachromium is a fork of Chromium that runs WebXR content in a SteamVR layer. It doesn't take over the scene but instead composites together the base experience and WebXR content. Like the Aardvark browser (mentioned in issue 19) Metachromium explores the possibility of mixing long-running XR gadgets with session-oriented content.
At Facebook Connect 2020 the Oculus Browser became the core of their infinite office initiative, providing a mixed reality workspace in the new Quest 2 headset. This twitter thread and this video from Jacob Rossi cover the major new features, including PWAs!
This was the first year that the long-running js13kgames competition included a category for WebXR and 15 people submitted entries, including Three.js creator Ricardo Cabello. Participants were allowed to use A-frame, Babylon, or Three.js without counting against their 13 kilobytes of code but at least one entry used no external libraries.
In last week's issue we covered our chair Ada Rose Cannon's 30 minute introduction to the immersive web only to find out that this week our W3C representative, Dominique Hazael-Massieux released a 15 minute introduction. While your editor could find no evidence that this is a competition the timing is quite a coincidence. What will be next, a 7.5 minute introduction?