User Fingerprinting with Immersive Web Data
This recent user study out of Stanford hints that more work is needed to prevent user fingerprinting on the immersive web.
"Our work tests the identifiability of users under typical VR viewing circumstances, with no specially designed identifying task. Out of a pool of 511 participants, the system identifies 95% of users correctly when trained on less than 5 min of tracking data per person. We argue these results show nonverbal data should be understood by the public and by researchers as personally identifying data."
Wonderland Engine Cranks Up
This week the Wonderland engine team announced pricing and licensing for their new immersive web toolchain. They've released a WebAssembly-based engine, a visual experience editor, a spatial component library, and a Javascript API for integration with existing web stacks.
Can You Hear Ada's Mic Drop?
Continuing her action-packed year of immersive web tutorials, Ada just dropped an overview of the hows and whys of spatial audio complete with a rather relaxing experience that WebXR Device API editor Brandon Jones has suggested could also be a performance testing tool!
October 22nd Meetup: WebXR with BabylonJS
This Thursday our very own co-chair, Ayşegül Yönet, is leading a free Meetup about the immersive web in general and using Microsoft's Babylon.js rendering engine in particular. The Babylon.js team has been on a roll (see below) so your editor is looking forward to seeing what's new.
XR Journey From Native to The Web
This detailed article from a technical artist at Microsoft describes the (somewhat anxiety producing) move from Unity to Babylon.js and WebXR for UX design and prototyping. It details some of the innovation that Microsoft have made in the toolchain for creating experiences that (in the opinion of the editor) is more important than having the fastest renderer. If you're used to Unity tools like Shader Forge then you might be pleasantly surprised by their node material editor.