Thanks to editor Manish Goregaokar and the rest of the Immersive Web Working Group, the specification for hand input for WebXR has reached another milestone in the process of standardization. These "first published working drafts" are often the first versions of proposed specifications that are seen outside of working groups and are considered worthy of comment by members of the W3C and by the wider web community of creators. Great work, everyone!
Now that Leaf has fixed this one technical issue, the popular indie game marketplace, Itch.io, supports WebXR! Game creators can sell and distribute their immersive experiences entirely through the web and without going through Google or Apple's app stores.
This week the immersive web arrived for the creative coding community that centers around p5.js. This plug-in, p5.xr gives artists, educators, students, and other creative coders the ability to run any p5.js script in an immersive web experience.
Spec co-editor, Brandon Jones, tweeted that there are newly updated 3D models in the WebXR Input Profiles library. Users wearing Facebook's Quest 2 or HP's Reverb will now see the correct controllers and there's no code change necessary for users of the freely hosted version of the profiles. This library is a nice example of cross-organization collaboration to make the immersive web a better place for creators and users.
A new tool for creators of immersive analytics experiences comes from Peter Butcher, a PhD student in the Visualization, Interaction and Graphics Research Group. He's created the VRIA web builder, published an academic paper about its use, and released its source code under an open source license.
The Festival of International Virtual and Augmented Reality Stories (FIVARS) has released their 2020 selections and published an essay about why the immersive web and its content creators are doing important work, even during a global pandemic.