Since we covered the Virtual Modeling Kit (an AR science kit for exploring chemistry) in issue 30 it has improved quite a bit, adding higher quality graphics, better physical simulation, and a re-imagined user experience.
Google's Model Viewer Team recommended that users upgrade to their new version which plugs a significant memory leak and works around an intermittent WebXR rendering bug in Chrome.
For all emerging technologists working at the intersection of XR and AI, two behavioral scientists are hosting a free workshop on why people trust other humans more than algorithmic models, even when the algorithm objectively outperforms the human. Come learn 3 Principles of human centered algorithm design, strategies to overcome algorithm aversion, and more.
The workshop runs on April 8th and tickets are free.
Last week live theater took a big step with the Audience of the Future Consortium and the Royal Shakespeare Company's live interactive retelling of "A Midsummer's Night Dream" booking more than five thousand participants for one show. The company's players puppeted digital characters on a fully digital stage that the audience accessed via their web browsers. With this level of community and financial support I wonder how soon we will be able to view this quality of performance using WebXR.
It combines A-Frame with React (for DOM manipulation) and D3 (for data visualization). It's JSON syntax for generating visualizations is inspired by Vega-Lite.
Vasanth Mohan, aka Fuseman, released a step-by-step walk-through in which he sets up Unity and Node.js for a new immersive web app:
Using WebGL and the De-Panther Fork of Mozilla's Unity WebXR Exporter, we will be taking a look at how to setup your first WebXR project exported from Unity. Step by step, we will be importing in De-Panther's WebXR Github Repo and Interaction system and then using the Desert Sample Scene as our base project. From there, we will use WebGL with the Unity WebXR Exporter that is part of XR Management in order to create an HTML 5 build. And then finally, we will need to setup an HTTPS Web Server with npm in order to view project from Oculus Quest.