February's WebXR Awards event was good fun and a great way to gather the community so I'm excited that the production team behind that event announced a new, developer-focused event on May 25th: The WebXR Developer Summit. Tickets are free and available now on Eventbrite. The live event will be streamed on flat screens and into viewing parties in shared XR spaces across several platforms with me (Trevor Flowers) signed up to be the event host and to moderate a few of the discussions.
With the art world in a tizzy over the sale (and associated pollution) of blockchain-hosted Non-Fungible Tokens (NFTs), it should be no surprise that technical artists working with XR are joining the movement. Hic et Nunc seems to be the platform of choice for our community which has the nice characteristic of using Tezos, one of the less pollution-creating technologies. Along with the more established XR+crypto spaces like Cryptovoxels and SomniumSpace, these new art sales platforms bring more payment and sharing options to the immersive web.
Diego Marcos is one of the most important figures in WebXR’s story so far. At Mozilla he helped kickstart the WebVR standard, which then became WebXR. He co-created A-Frame, an open source library to create VR experiences on the web, and remains its lead developer, maintainer, community manager. Marcos now works at Supermedium, a company he co-founded in 2018, developing WebXR showcases and a new kind of browser for VR headsets. We sat down with Diego in our virtual studio to talk about all of the above, and the future of WebXR as an approach to immersive content
Alan Jeffrey of Rust and Servo fame writes:
I'll be giving a lightning talk at Cloud Native Rust Day on streaming video from WebXR content using GStreamer and Servo.
More details about the Pico Neo 3 have been released so I asked my Pico sales representative about their browser plans. They will continue to use Firefox Reality on their new hardware with active support from Mozilla!
Foveated rendering is a technique where a region of the HMD screen is sampled at a higher shading rate. The first version of NVIDIA's VRSS supported fixed foveated rendering in the center. The latest version of VRSS 2 expands on foveated rendering and supports gaze tracking by integrating eye-tracking technology. Now the foveated region is dynamic and changes based on where the user looks. VRSS is a zero-coding solution, so developers do not need to add any code to implement VRSS.
Craftok is an exhibition and sales event hosted on NTT's DOOR immersive web platform. With over 160 exhibitors and appearances from synthespians like Mimi Yumeno, it should be quite an experience.
My name is Keram Malicki-Sanchez and I am the founder of the VRTO Immersive Media & Technologies World Conference launched in 2016 and the founder and executive director of the FIVARS Festival of International Virtual and Augmented Reality Stories that has been now running for 7 years and moving towards our 8th show in the fall of 2021. I am the editor-in-chief of indiegamereviewer.com since 2007 that tracked the rise and golden age of independently developed video games, and also CEO of Constant Change Media Group, Inc., which is an umbrella corporation that handles event production, both on location and for WebXR events, and a virtual reality and game developer.
It's often tricky to manage a large number of icon art assets within the constraints of WebGL but in this tutorial Florian shows step-by-step how to create a single font that includes multiple icons and works seamlessly in the Wonderland immersive web engine.
Ed Lantz announced this interesting event:
This panel introduces producers, developers and digital artists to the new world of online entertainment events using real-time 3D massively multiplayer online virtual worlds (loosely referred to as “the metaverse”). Panelists will introduce platforms, present case studies and discuss current day challenges and future directions.