Prolific co-chair Ada Rose Cannon published a new video introduction to the ins and outs of the immersive web.
The annual js13kGames contest for lightweight web apps has become a new tradition in the WebXR creator community. This year Andrzej has added PlayCanvas as an accepted engine, bringing the engine count up to four! The contest runs from August 13th to September 13th and they are looking for prize contributors so if your company has immersive-web-related products and you want to reach a large community of avid WebXR coders then reach out to Andrzej.
Visual programming languages have been around for decades but this week Misbahu S. Zubair revealed that they're working on support in the popular Blockly language for creating A-frame experiences.
WebXR co-editor and Facebook browser engineer Rik Cabanier mentioned that the new Oculus Browser (v16.4) supports dynamic control of WebXR framerates which allows experiences to dial in the right drawing rate for experiences with varied graphics work. Lightweight graphics can run at the Quest's top speed (120hz) while heavier experiences can stick to 90hz.
This August 24th town hall event will gather input from the immersive web business community about what should be covered in the upcoming WebXR Business Summit. When I hosted a similar summit (but for developers) we held a town hall and it was crucial in helping us plan so if you have ideas and needs for the business summit then it's a great idea to attend the town hall.
Back in issue 44 I covered ARBase, an experimental plugin for the full-featured, browser-based CAD program, OnShape, that brings CAD into WebXR sessions. Well, ARBase is now live and in production on the OnShape app store, allowing designers to save their work to the cloud and then share them with clients via WebXR.