This article is a quick summary of LIDAR asset creation and how its greater availability could change major uses of WebXR like e-commerce.
Bruno Fanini teased a demonstration of their ATON library for collaborative immersive web apps by loading multi-resolution 3D tiles from Cesium to render a section of Mars scanned by the Curiosity rover.
The meta-bug that tracks development of WebXR on WebKit (the web engine used by Apple) shows that most of the dependencies are marked complete and what remains is testing-related. Undoubtedly, tests will reveal more bugs but this is still a bit of a milestone on the road to WebXR on iOS, padOS, and macOS. Combined with new WebGL2 support in Safari 15, this seems like forward motion for the immersive web on Apple devices.
Beatboxes are 841 generated rooms available as NFTs on the Ethereum blockchain. While the general idea of A-frame experiences available as NFTs has been around for more than a year, Beatboxes is notable because the rooms have apparently been purchased for a relatively large amount of money compared to other immersive web experiences.
The big feature in this release of the Wonderland platform is runtime glTF loading which enables features like dynamic digital body loading, NFT-referenced model loading, and use of the WebXR input profiles library to show appropriate input controllers.