The company formally known as Facebook is now focused on "the metaverse" as defined by Mark Zuckerberg and mildly dismissed by John Carmack. During Mark's Connect keynote he announced a new umbrella brand, Meta, and talked about spending their reported $10 billion per year budget to "build on the metaverse". It is unclear at this time what that means but as usual Kent wrote a thread that covered the high order bits.
The Oculus browser team continued to make progress on WebXR and related specs. Community member Jacob Rossi gave a talk about their new Progressive Web App support which will allow developers to submit their web apps (including WebXR apps) to their App Store and eventually their App Lab. Quest developers will be able to side load PWAs, as well.
For graphics developers, a few engineers from the browser team presented tactical approaches to optimization of immersive experiences.
A broad vision for what the team have in mind for hybrid physical/virtual workspaces was also presented in this session with the browser as the centerpiece.
With suspiciously good timing, long time VR creator and current "ads and e-commerce" head at Unity, Toni Parisi, published a succinct definition of "the metaverse":
Rule #1. There is only one Metaverse.There is nuance to these rules and it's worth reading the essay to get the full picture.
Rule #2: The Metaverse is for everyone.
Rule #3: Nobody controls the Metaverse.
Rule #4: The Metaverse is open.
Rule #5: The Metaverse is hardware-independent.
Rule #6: The Metaverse is a Network.
Rule #7: The Metaverse is the Internet.
Cisco announced their new WebXR-based plugin, Hologram for the massive Webex conference system ecosystem. Details are light but they're accepting requests for demos.