Glitch Gets Fast(ly) For XR
In the midst of Glitch's announcement about big changes to their editor they also announced that 3D art assets now have a live view in their editor and are hosted on Fastly's content delivery network. The A-frame community and other WebXR users have long used Glitch to share their work so it's nice to see that kind of 3D-specific support from a general purpose platform.
Up And To The Right
Spec editor Brandon Jones noted that at least one indicator of immersive web usage jumped up around December 25th and shows no sign of a slowdown. Based on the percentage of Oculus Touch v3 in that traffic, the Quest 2 seems to have the right combination of features and experiences to break into the mass consumer market that, until recently, was more of a goal than a reality.
Progressive Web Apps Leave the Browser
A developer relations engineer at Google, Thomas Steiner, explored the integration of PWAs into Meta's app store and the user experience of discovering, installing, and using them outside of the Oculus Browser.
A Vue into 3D
Connecting a modern application framework like Vue to a modern 3D engine like Babylon.js is no small feat so Joseph Simpson is digging in and sharing the process in this new blog series.
Unifying Three.js
The Needle Tools team revealed (twice!) that they're creating a workflow to move assets from Unity into Three.js.
A Babylonian Makes a Call
David Rousset made a call from a Babylon.js-rendered art gallery to a Microsoft Teams user by using the Azure Communication Services APIs.
Insert Name Joke Here
Ending what may be the longest duration I've ever held back a weak joke, today can I finally point out the obvious connection between Babylon 5 and Babylon 5. Hashtag dad jokes.
Buttery Smooth Hands in Frame
As per usual, the Frame team knocked down bugs and added features in their new year's release, including the release of a port of Three.js's motion smoothing code over to Babylon.js.
Togetherness as a Service
DUET: a movement ritual for virtual reality experienced by two participants in shared space with an audience watching on. Creating a moment of group spectacle from intimacy, DUET seeks to transform what VR and dance can be and who it's for.